```html GMMAPGEN - Frequently Asked Questions
Before posting on the forums, please read this page first.

Most common installation and editor problems are answered below.
Q: What is GMMAPGEN?
GMMAPGEN is a procedural map generator and visual editor for Source Engine games. It allows users to generate, edit and play custom maps without manually creating every brush inside Hammer.
Q: Is GMMAPGEN free?
Yes. Version 1.0 is completely free for personal and non-commercial use.
Q: Which games are supported?
Current support includes:
  • Garry's Mod Beta 11
  • Garry's Mod Beta 12
Support for additional Source Engine games is currently under development.
Q: Does GMMAPGEN replace Hammer?
No. The built-in editor is intended to simplify common mapping tasks. Advanced users may still export projects for additional editing.
Q: Can I edit generated maps?
Yes. Maps can be reopened inside the GMMAPGEN Editor or exported for additional work.
Q: Why can't I use weapons?
Weapon support was added in Version 1.0. Older beta releases do not include combat functionality.
Q: How do I add NPCs?
Open the Entity Browser. Select an NPC. Place the NPC inside your level. Generate Navigation Nodes before testing.
Q: My NPCs won't move.
NPCs require navigation nodes. Open: Tools → Generate Nodes before launching the playable version of the map.
Q: Can NPCs use weapons?
Yes. Most Half-Life 2 weapon entities are currently supported.
Q: Can NPCs interact with objects?
NPCs can currently interact with:
  • Doors
  • Buttons
  • Movable props
  • Ladders
  • Simple physics objects
Additional interaction types are planned.
Q: Can NPCs talk?
Yes. Context Dialogue allows NPCs to use existing game voice lines during patrols, combat and idle activities.
Q: Is multiplayer supported?
Experimental only. Multiplayer testing is still ongoing.
Q: What operating system is required?
Windows XP Service Pack 2 or newer.
Q: What are the minimum specifications?
Pentium 4 2.4GHz
512MB RAM
DirectX 9 Compatible Graphics Card
Q: Where are generated maps saved?
Generated BSP files are saved inside the "maps" folder located in your GMMAPGEN installation directory.
Q: How do I report bugs?
Please include:
  • Seed Number
  • Program Version
  • Compile Log
  • Screenshot (if possible)
Then create a thread in the Bug Reports section of our forums.
Q: I found an inaccessible room.
Certain procedural layouts may occasionally generate disconnected sections. If you encounter this issue, please include the map seed when submitting a bug report.
Q: Can I redistribute GMMAPGEN?
Please do not modify or redistribute program files without permission from the development team.
Q: Will there be future updates?
Yes. Future releases are expected to include:
  • Improved terrain generation
  • Vehicle support
  • Additional environment presets
  • Improved multiplayer compatibility
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